The intermediate language (IL) is a higher-level language than the machine's assembly language. It smoothes most of the irregularities of the underlying hardware and allows an infinite number of temporaries to be used. This higher abstraction level allows frontend programmers to focus on language design issues.
The intermediate language is provided to QBE as text. Usually, one file is generated per each compilation unit from the frontend input language. An IL file is a sequence of Definitions for data, functions, and types. Once processed by QBE, the resulting file can be assembled and linked using a standard toolchain (e.g., GNU binutils).
Here is a complete "Hello World" IL file which defines a function that prints to the screen. Since the string is not a first class object (only the pointer is) it is defined outside the function's body. Comments start with a # character and finish with the end of the line.
# Define the string constant. data $str = { b "hello world", b 0 } export function w $main() { @start # Call the puts function with $str as argument. %r =w call $puts(l $str) ret 0 }
If you have read the LLVM language reference, you might recognize the example above. In comparison, QBE makes a much lighter use of types and the syntax is terser.
The language syntax is vaporously described in the sections below using BNF syntax. The different BNF constructs used are listed below.
... | ...
expresses alternatives;
( ... )
groups syntax;
[ ... ]
marks the nested syntax as optional;
( ... ),
designates a comma-separated list of the
enclosed syntax;
...*
and ...+
are used for arbitrary and
at-least-once repetition respectively.
The intermediate language makes heavy use of sigils, all user-defined names are prefixed with a sigil. This is to avoid keyword conflicts, and also to quickly spot the scope and nature of identifiers.
:
is for user-defined Aggregate Types
$
is for globals (represented by a pointer)
%
is for function-scope temporaries
@
is for block labels
In this BNF syntax, we use ?IDENT
to designate an identifier
starting with the sigil ?
.
NL := '\n'+
Individual tokens in IL files must be separated by one or
more spacing characters. Both spaces and tabs are recognized
as spacing characters. In data and type definitions, newlines
may also be used as spaces to prevent overly long lines. When
exactly one of two consecutive tokens is a symbol (for example
,
or =
or {
), spacing may be omitted.
BASETY := 'w' | 'l' | 's' | 'd' # Base types EXTTY := BASETY | 'b' | 'h' # Extended types
The IL makes minimal use of types. By design, the types used are restricted to what is necessary for unambiguous compilation to machine code and C interfacing. Unlike LLVM, QBE is not using types as a means to safety; they are only here for semantic purposes.
The four base types are w
(word), l
(long), s
(single),
and d
(double), they stand respectively for 32-bit and
64-bit integers, and 32-bit and 64-bit floating-point numbers.
There are no pointer types available; pointers are typed
by an integer type sufficiently wide to represent all memory
addresses (e.g., l
on 64-bit architectures). Temporaries
in the IL can only have a basic type.
Extended types contain base types plus b
(byte) and h
(half word), respectively for 8-bit and 16-bit integers.
They are used in Aggregate Types and Data definitions.
For C interfacing, the IL also provides user-defined aggregate
types. The syntax used to designate them is :foo
. Details
about their definition are given in the Aggregate Types
section.
The IL has a minimal subtyping feature, for integer types only.
Any value of type l
can be used in a w
context. In that
case, only the 32 least significant bits of the word value
are used.
Make note that it is the opposite of the usual subtyping on
integers (in C, we can safely use an int
where a long
is expected). A long value cannot be used in word context.
The rationale is that a word can be signed or unsigned, so
extending it to a long could be done in two ways, either
by zero-extension, or by sign-extension.
CONST := ['-'] NUMBER # Decimal integer | 's_' FP # Single-precision float | 'd_' FP # Double-precision float | $IDENT # Global symbol
Throughout the IL, constants are specified with a unified syntax and semantics. Constants are immediates, meaning that they can be used directly in instructions; there is no need for a "load constant" instruction.
The representation of integers is two's complement. Floating-point numbers are represented using the single-precision and double-precision formats of the IEEE 754 standard.
Constants specify a sequence of bits and are untyped. They are always parsed as 64-bit blobs. Depending on the context surrounding a constant, only some of its bits are used. For example, in the program below, the two variables defined have the same value since the first operand of the subtraction is a word (32-bit) context.
%x =w sub -1, 0 %y =w sub 4294967295, 0
Because specifying floating-point constants by their bits
makes the code less readable, syntactic sugar is provided
to express them. Standard scientific notation is prefixed
with s_
and d_
for single and double precision numbers
respectively. Once again, the following example defines twice
the same double-precision constant.
%x =d add d_0, d_-1 %y =d add d_0, -4616189618054758400
Global symbols can also be used directly as constants; they will be resolved and turned into actual numeric constants by the linker.
LINKAGE := 'export' [NL] | 'section' SECNAME [NL] | 'section' SECNAME SECFLAGS [NL] SECNAME := '"' .... '"' SECFLAGS := '"' .... '"'
Function and data definitions (see below) can specify linkage information to be passed to the assembler and eventually to the linker.
The export
linkage flag marks the defined item as
visible outside the current file's scope. If absent,
the symbol can only be referred to locally. Functions
compiled by QBE and called from C need to be exported.
A section
flag can be specified to tell the linker to
put the defined item in a certain section. The use of
the section flag is platform dependent and we refer the
user to the documentation of their assembler and linker
for relevant information.
section ".init_array" data $.init.f = { l $f }
The section flag can be used to add function pointers to a global initialization list, as depicted above. Note that some platforms provide a BSS section that can be used to minimize the footprint of uniformly zeroed data. When this section is available, QBE will automatically make use of it and no section flag is required.
The section and export linkage flags should each appear at most once in a definition. If multiple occurrences are present, QBE is free to use any.
Definitions are the essential components of an IL file. They can define three types of objects: aggregate types, data, and functions. Aggregate types are never exported and do not compile to any code. Data and function definitions have file scope and are mutually recursive (even across IL files). Their visibility can be controlled using linkage flags.
TYPEDEF := # Regular type 'type' :IDENT '=' ['align' NUMBER] '{' ( SUBTY [NUMBER] ), '}' | # Opaque type 'type' :IDENT '=' 'align' NUMBER '{' NUMBER '}' SUBTY := EXTTY | :IDENT
Aggregate type definitions start with the type
keyword.
They have file scope, but types must be defined before being
referenced. The inner structure of a type is expressed by a
comma-separated list of types enclosed in curly braces.
type :fourfloats = { s, s, d, d }
For ease of IL generation, a trailing comma is tolerated by the parser. In case many items of the same type are sequenced (like in a C array), the shorter array syntax can be used.
type :abyteandmanywords = { b, w 100 }
By default, the alignment of an aggregate type is the maximum alignment of its members. The alignment can be explicitly specified by the programmer.
type :cryptovector = align 16 { w 4 }
Opaque types are used when the inner structure of an aggregate cannot be specified; the alignment for opaque types is mandatory. They are defined simply by enclosing their size between curly braces.
type :opaque = align 16 { 32 }
DATADEF := LINKAGE* 'data' $IDENT '=' ['align' NUMBER] '{' ( EXTTY DATAITEM+ | 'z' NUMBER ), '}' DATAITEM := $IDENT ['+' NUMBER] # Symbol and offset | '"' ... '"' # String | CONST # Constant
Data definitions express objects that will be emitted in the compiled file. Their visibility and location in the compiled artifact are controlled with linkage flags described in the Linkage section.
They define a global identifier (starting with the sigil
$
), that will contain a pointer to the object specified
by the definition.
Objects are described by a sequence of fields that start with
a type letter. This letter can either be an extended type,
or the z
letter. If the letter used is an extended type,
the data item following specifies the bits to be stored in
the field. When several data items follow a letter, they
initialize multiple fields of the same size.
The members of a struct will be packed. This means that padding has to be emitted by the frontend when necessary. Alignment of the whole data objects can be manually specified, and when no alignment is provided, the maximum alignment from the platform is used.
When the z
letter is used the number following indicates
the size of the field; the contents of the field are zero
initialized. It can be used to add padding between fields
or zero-initialize big arrays.
Here are various examples of data definitions.
# Three 32-bit values 1, 2, and 3 # followed by a 0 byte. data $a = { w 1 2 3, b 0 } # A thousand bytes 0 initialized. data $b = { z 1000 } # An object containing two 64-bit # fields, one with all bits sets and the # other containing a pointer to the # object itself. data $c = { l -1, l $c }
FUNCDEF := LINKAGE* 'function' [ABITY] $IDENT '(' (PARAM), ')' [NL] '{' NL BLOCK+ '}' PARAM := ABITY %IDENT # Regular parameter | 'env' %IDENT # Environment parameter (first) | '...' # Variadic marker (last) ABITY := BASETY | :IDENT
Function definitions contain the actual code to emit in
the compiled file. They define a global symbol that
contains a pointer to the function code. This pointer
can be used in call
instructions or stored in memory.
The type given right before the function name is the return type of the function. All return values of this function must have this return type. If the return type is missing, the function cannot return any value.
The parameter list is a comma separated list of temporary names prefixed by types. The types are used to correctly implement C compatibility. When an argument has an aggregate type, a pointer to the aggregate is passed by the caller. In the example below, we have to use a load instruction to get the value of the first (and only) member of the struct.
type :one = { w } function w $getone(:one %p) { @start %val =w loadw %p ret %val }
If the parameter list ends with ...
, the function is
a variadic function: it can accept a variable number of
arguments. To access the extra arguments provided by
the caller, use the vastart
and vaarg
instructions
described in the Variadic section.
Optionally, the parameter list can start with an
environment parameter env %e
. This special parameter is
a 64-bit integer temporary (i.e., of type l
). If the
function does not use its environment parameter, callers
can safely omit it. This parameter is invisible to a C
caller: for example, the function
export function w $add(env %e, w %a, w %b) { @start %c =w add %a, %b ret %c }
must be given the C prototype int add(int, int)
.
The intended use of this feature is to pass the
environment pointer of closures while retaining a
very good compatibility with C. The Call section
explains how to pass an environment parameter.
Since global symbols are defined mutually recursive, there is no need for function declarations: a function can be referenced before its definition. Similarly, functions from other modules can be used without previous declaration. All the type information is provided in the call instructions.
The syntax and semantics for the body of functions are described in the Control section.
The IL represents programs as textual transcriptions of control flow graphs. The control flow is serialized as a sequence of blocks of straight-line code which are connected using jump instructions.
BLOCK := @IDENT NL # Block label ( PHI NL )* # Phi instructions ( INST NL )* # Regular instructions JUMP NL # Jump or return
All blocks have a name that is specified by a label at their beginning. Then follows a sequence of instructions that have "fall-through" flow. Finally one jump terminates the block. The jump can either transfer control to another block of the same function or return; jumps are described further below.
The first block in a function must not be the target of any jump in the program. If a jump to the function start is needed, the frontend must insert an empty prelude block at the beginning of the function.
When one block jumps to the next block in the IL file, it is not necessary to write the jump instruction, it will be automatically added by the parser. For example the start block in the example below jumps directly to the loop block.
function $loop() { @start @loop %x =w phi @start 100, @loop %x1 %x1 =w sub %x, 1 jnz %x1, @loop, @end @end ret }
JUMP := 'jmp' @IDENT # Unconditional | 'jnz' VAL, @IDENT, @IDENT # Conditional | 'ret' [VAL] # Return
A jump instruction ends every block and transfers the control to another program location. The target of a jump must never be the first block in a function. The three kinds of jumps available are described in the following list.
Unconditional jump.
Simply jumps to another block of the same function.
Conditional jump.
When its word argument is non-zero, it jumps to its first label argument; otherwise it jumps to the other label. The argument must be of word type; because of subtyping a long argument can be passed, but only its least significant 32 bits will be compared to 0.
Function return.
Terminates the execution of the current function, optionally returning a value to the caller. The value returned must be of the type given in the function prototype. If the function prototype does not specify a return type, no return value can be used.
Instructions are the smallest piece of code in the IL, they form the body of Blocks. The IL uses a three-address code, which means that one instruction computes an operation between two operands and assigns the result to a third one.
An instruction has both a name and a return type, this
return type is a base type that defines the size of the
instruction's result. The type of the arguments can be
unambiguously inferred using the instruction name and the
return type. For example, for all arithmetic instructions,
the type of the arguments is the same as the return type.
The two additions below are valid if %y
is a word or a long
(because of Subtyping).
%x =w add 0, %y %z =w add %x, %x
Some instructions, like comparisons and memory loads have operand types that differ from their return types. For instance, two floating points can be compared to give a word result (0 if the comparison succeeds, 1 if it fails).
%c =w cgts %a, %b
In the example above, both operands have to have single type. This is made explicit by the instruction suffix.
The types of instructions are described below using a short type string. A type string specifies all the valid return types an instruction can have, its arity, and the type of its arguments depending on its return type.
Type strings begin with acceptable return types, then follows, in parentheses, the possible types for the arguments. If the N-th return type of the type string is used for an instruction, the arguments must use the N-th type listed for them in the type string. When an instruction does not have a return type, the type string only contains the types of the arguments.
The following abbreviations are used.
T
stands for wlsd
I
stands for wl
F
stands for sd
m
stands for the type of pointers on the target; on
64-bit architectures it is the same as l
For example, consider the type string wl(F)
, it mentions
that the instruction has only one argument and that if the
return type used is long, the argument must be of type double.
add
, sub
, div
, mul
-- T(T,T)
neg
-- T(T)
udiv
, rem
, urem
-- I(I,I)
or
, xor
, and
-- I(I,I)
sar
, shr
, shl
-- I(I,ww)
The base arithmetic instructions in the first bullet are available for all types, integers and floating points.
When div
is used with word or long return type, the
arguments are treated as signed. The unsigned integral
division is available as udiv
instruction. When the
result of a division is not an integer, it is truncated
towards zero.
The signed and unsigned remainder operations are available
as rem
and urem
. The sign of the remainder is the same
as the one of the dividend. Its magnitude is smaller than
the divisor one. These two instructions and udiv
are only
available with integer arguments and result.
Bitwise OR, AND, and XOR operations are available for both integer types. Logical operations of typical programming languages can be implemented using Comparisons and Jumps.
Shift instructions sar
, shr
, and shl
, shift right or
left their first operand by the amount from the second
operand. The shifting amount is taken modulo the size of
the result type. Shifting right can either preserve the
sign of the value (using sar
), or fill the newly freed
bits with zeroes (using shr
). Shifting left always
fills the freed bits with zeroes.
Remark that an arithmetic shift right (sar
) is only
equivalent to a division by a power of two for non-negative
numbers. This is because the shift right "truncates"
towards minus infinity, while the division truncates
towards zero.
Store instructions.
stored
-- (d,m)
stores
-- (s,m)
storel
-- (l,m)
storew
-- (w,m)
storeh
-- (w,m)
storeb
-- (w,m)
Store instructions exist to store a value of any base type
and any extended type. Since halfwords and bytes are not
first class in the IL, storeh
and storeb
take a word
as argument. Only the first 16 or 8 bits of this word will
be stored in memory at the address specified in the second
argument.
Load instructions.
loadd
-- d(m)
loads
-- s(m)
loadl
-- l(m)
loadsw
, loaduw
-- I(mm)
loadsh
, loaduh
-- I(mm)
loadsb
, loadub
-- I(mm)
For types smaller than long, two variants of the load instruction are available: one will sign extend the loaded value, while the other will zero extend it. Note that all loads smaller than long can load to either a long or a word.
The two instructions loadsw
and loaduw
have the same
effect when they are used to define a word temporary.
A loadw
instruction is provided as syntactic sugar for
loadsw
to make explicit that the extension mechanism
used is irrelevant.
Stack allocation.
alloc4
-- m(l)
alloc8
-- m(l)
alloc16
-- m(l)
These instructions allocate a chunk of memory on the stack. The number ending the instruction name is the alignment required for the allocated slot. QBE will make sure that the returned address is a multiple of that alignment value.
Stack allocation instructions are used, for example, when compiling the C local variables, because their address can be taken. When compiling Fortran, temporaries can be used directly instead, because it is illegal to take the address of a variable.
The following example makes use some of the memory instructions. Pointers are stored in long temporaries.
%A0 =l alloc4 8 # stack allocate an array A of 2 words %A1 =l add %A0, 4 storew 43, %A0 # A[0] <- 43 storew 255, %A1 # A[1] <- 255 %v1 =w loadw %A0 # %v1 <- A[0] as word %v2 =w loadsb %A1 # %v2 <- A[1] as signed byte %v3 =w add %v1, %v2 # %v3 is 42 here
Comparison instructions return an integer value (either a word or a long), and compare values of arbitrary types. The returned value is 1 if the two operands satisfy the comparison relation, or 0 otherwise. The names of comparisons respect a standard naming scheme in three parts.
c
.
Then comes a comparison type. The following types are available for integer comparisons:
eq
for equality
ne
for inequality
sle
for signed lower or equal
slt
for signed lower
sge
for signed greater or equal
sgt
for signed greater
ule
for unsigned lower or equal
ult
for unsigned lower
uge
for unsigned greater or equal
ugt
for unsigned greater
Floating point comparisons use one of these types:
eq
for equality
ne
for inequality
le
for lower or equal
lt
for lower
ge
for greater or equal
gt
for greater
o
for ordered (no operand is a NaN)
uo
for unordered (at least one operand is a NaN)
Because floating point types always have a sign bit, all the comparisons available are signed.
For example, cod
(I(dd,dd)
) compares two double-precision
floating point numbers and returns 1 if the two floating points
are not NaNs, or 0 otherwise. The csltw
(I(ww,ww)
)
instruction compares two words representing signed numbers and
returns 1 when the first argument is smaller than the second one.
Conversion operations allow to change the representation of a value, possibly modifying it if the target type cannot hold the value of the source type. Conversions can extend the precision of a temporary (e.g., from signed 8-bit to 32-bit), or convert a floating point into an integer and vice versa.
extsw
, extuw
-- l(w)
extsh
, extuh
-- I(ww)
extsb
, extub
-- I(ww)
exts
-- d(s)
truncd
-- s(d)
stosi
-- I(ss)
stoui
-- I(ss)
dtosi
-- I(dd)
dtoui
-- I(dd)
swtof
-- F(ww)
uwtof
-- F(ww)
sltof
-- F(ll)
ultof
-- F(ll)
Extending the precision of a temporary is done using the
ext
family of instructions. Because QBE types do not
precise the signedness (like in LLVM), extension instructions
exist to sign-extend and zero-extend a value. For example,
extsb
takes a word argument and sign-extends the 8
least-significant bits to a full word or long, depending on
the return type.
The instructions exts
and truncd
are provided to change
the precision of a floating point value. When the double
argument of truncd
cannot be represented as a
single-precision floating point, it is truncated towards
zero.
Converting between signed integers and floating points is done
using stosi
(single to signed integer), stoui
(single to
unsigned integer, dtosi
(double to signed integer), dtoui
(double to unsigned integer), swtof
(signed word to float),
uwtof
(unsigned word to float), sltof
(signed long to
float) and ultof
(unsigned long to float).
Because of Subtyping, there is no need to have an instruction to lower the precision of an integer temporary.
The cast
and copy
instructions return the bits of their
argument verbatim. However a cast
will change an integer
into a floating point of the same width and vice versa.
cast
-- wlsd(sdwl)
copy
-- T(T)
Casts can be used to make bitwise operations on the
representation of floating point numbers. For example
the following program will compute the opposite of the
single-precision floating point number %f
into %rs
.
%b0 =w cast %f %b1 =w xor 2147483648, %b0 # flip the msb %rs =s cast %b1
CALL := [%IDENT '=' ABITY] 'call' VAL '(' (ARG), ')' ARG := ABITY VAL # Regular argument | 'env' VAL # Environment argument (first) | '...' # Variadic marker ABITY := BASETY | :IDENT
The call instruction is special in several ways. It is not a three-address instruction and requires the type of all its arguments to be given. Also, the return type can be either a base type or an aggregate type. These specifics are required to compile calls with C compatibility (i.e., to respect the ABI).
When an aggregate type is used as argument type or return type, the value respectively passed or returned needs to be a pointer to a memory location holding the value. This is because aggregate types are not first-class citizens of the IL.
Unless the called function does not return a value, a return temporary must be specified, even if it is never used afterwards.
An environment parameter can be passed as first argument
using the env
keyword. The passed value must be a 64-bit
integer. If the called function does not expect an environment
parameter, it will be safely discarded. See the Functions
section for more information about environment parameters.
When the called function is variadic, there must be a ...
marker separating the named and variadic arguments.
The vastart
and vaarg
instructions provide a portable
way to access the extra parameters of a variadic function.
vastart
-- (m)
vaarg
-- T(mmmm)
The vastart
instruction initializes a variable argument
list used to access the extra parameters of the enclosing
variadic function. It is safe to call it multiple times.
The vaarg
instruction fetches the next argument from
a variable argument list. It is currently limited to
fetching arguments that have a base type. This instruction
is essentially effectful: calling it twice in a row will
return two consecutive arguments from the argument list.
Both instructions take a pointer to a variable argument list as sole argument. The size and alignment of variable argument lists depend on the target used. However, it is possible to conservatively use the maximum size and alignment required by all the targets.
type :valist = align 8 { 24 } # For amd64_sysv type :valist = align 8 { 32 } # For arm64 type :valist = align 8 { 8 } # For rv64
The following example defines a variadic function adding its first three arguments.
function s $add3(s %a, ...) { @start %ap =l alloc8 32 vastart %ap %r =s call $vadd(s %a, l %ap) ret %r } function s $vadd(s %a, l %ap) { @start %b =s vaarg %ap %c =s vaarg %ap %d =s add %a, %b %e =s add %d, %c ret %e }
PHI := %IDENT '=' BASETY 'phi' ( @IDENT VAL ),
First and foremost, phi instructions are NOT necessary when writing a frontend to QBE. One solution to avoid having to deal with SSA form is to use stack allocated variables for all source program variables and perform assignments and lookups using Memory operations. This is what LLVM users typically do.
Another solution is to simply emit code that is not in SSA form! Contrary to LLVM, QBE is able to fixup programs not in SSA form without requiring the boilerplate of loading and storing in memory. For example, the following program will be correctly compiled by QBE.
@start %x =w copy 100 %s =w copy 0 @loop %s =w add %s, %x %x =w sub %x, 1 jnz %x, @loop, @end @end ret %s
Now, if you want to know what phi instructions are and how to use them in QBE, you can read the following.
Phi instructions are specific to SSA form. In SSA form values can only be assigned once, without phi instructions, this requirement is too strong to represent many programs. For example consider the following C program.
int f(int x) { int y; if (x) y = 1; else y = 2; return y; }
The variable y
is assigned twice, the solution to
translate it in SSA form is to insert a phi instruction.
@ifstmt jnz %x, @ift, @iff @ift jmp @retstmt @iff jmp @retstmt @retstmt %y =w phi @ift 1, @iff 2 ret %y
Phi instructions return one of their arguments depending
on where the control came from. In the example, %y
is
set to 1 if the @ift
branch is taken, or it is set to
2 otherwise.
An important remark about phi instructions is that QBE assumes that if a variable is defined by a phi it respects all the SSA invariants. So it is critical to not use phi instructions unless you know exactly what you are doing.
add
and
div
mul
neg
or
rem
sar
shl
shr
sub
udiv
urem
xor
alloc16
alloc4
alloc8
loadd
loadl
loads
loadsb
loadsh
loadsw
loadub
loaduh
loaduw
loadw
storeb
stored
storeh
storel
stores
storew
ceqd
ceql
ceqs
ceqw
cged
cges
cgtd
cgts
cled
cles
cltd
clts
cned
cnel
cnes
cnew
cod
cos
csgel
csgew
csgtl
csgtw
cslel
cslew
csltl
csltw
cugel
cugew
cugtl
cugtw
culel
culew
cultl
cultw
cuod
cuos
dtosi
dtoui
exts
extsb
extsh
extsw
extub
extuh
extuw
sltof
ultof
stosi
stoui
swtof
uwtof
truncd
cast
copy
Call:
call
vastart
vaarg
Phi:
phi
jmp
jnz
ret